Post by wizard on Sept 3, 2012 23:41:18 GMT -5
Mmk, About plane of time. An NPC might be needed to fix possible Errors in groups bugging when dying to get back to the saved instance. And Extending the time of how long the instance is available. As it is very long, and Deaths happen, allot, and a simple error could cause you to reclear everything.
Mana Drains from Terris Thule, and Saryrn are rough as hell for bots, as they cant hide behind walls well enough to avoid the AE as they need line of sight to cast on tanks. Also, nearly every boss from Avatar of the Elements/Supernatural Guardian need thier resist check lowered, its fairly bad and very hard to land any spell. ( Also lowering assist range on Avatar of the Elements and Supernatural Guardian would be nice, its rough to tank both but doable lol )
Vallon Zek needs the Stun component of everquest.allakhazam.com/db/spell.html?spell=3755 Needs to be lowered and Feign Death Removed. The Adds need to have thier Dmg lowered and HP reduced to maybe kill them as a possibly during the fight, they have like as much hp as the real vallon himself. I do not recall him using everquest.allakhazam.com/db/spell.html?spell=2443 Because the Enchanter was tanking most of the fight cuz the tank couldn't do anything. But if he does use that, it might need to be lowered slightly.
But thats all i got so far. If you can somehow make it to where we can re-enter the instance at a later date, this would do wonders because this is a long ass raid, and taking breaks is a good idea. Stonewall is Needed for Every fight, and it takes time for that to come back up with so many bosses.
Mana Drains from Terris Thule, and Saryrn are rough as hell for bots, as they cant hide behind walls well enough to avoid the AE as they need line of sight to cast on tanks. Also, nearly every boss from Avatar of the Elements/Supernatural Guardian need thier resist check lowered, its fairly bad and very hard to land any spell. ( Also lowering assist range on Avatar of the Elements and Supernatural Guardian would be nice, its rough to tank both but doable lol )
Vallon Zek needs the Stun component of everquest.allakhazam.com/db/spell.html?spell=3755 Needs to be lowered and Feign Death Removed. The Adds need to have thier Dmg lowered and HP reduced to maybe kill them as a possibly during the fight, they have like as much hp as the real vallon himself. I do not recall him using everquest.allakhazam.com/db/spell.html?spell=2443 Because the Enchanter was tanking most of the fight cuz the tank couldn't do anything. But if he does use that, it might need to be lowered slightly.
But thats all i got so far. If you can somehow make it to where we can re-enter the instance at a later date, this would do wonders because this is a long ass raid, and taking breaks is a good idea. Stonewall is Needed for Every fight, and it takes time for that to come back up with so many bosses.