Post by wizard on Oct 28, 2012 10:58:43 GMT -5
Master of Death. -- This post is prob a mix of Bugs, and Suggestions. So here goes.
We have attempted all 3 bosses. I could say without a doubt most of these bosses have too much HP. Spiritlord Looks bugged, the adds heal him, adds go down, and looks like they retrigger at the same % every time he is healed over the mark.
Master of Death is a tricky one, We had to keep caster dps out the entire fight until Phase 2 then all chaos goes loose, these adds are so bad. Prob one of the worst parts about this fight, it isn't enough the adds hit so hard, they spawn in waves what seem so quick. I dunno maybe we are doing something wrong. We have found a real lack of upgrades besides the Bird armor / Gates set items and augs. And feel so underpowered against this one.
Image of Mistmoore now this fight isnt too bad. Kill adds, next spawn, ect ect. Its just an issue of Keeping mana though such a long fight and HP problems. I don't know if i would rate this one as too difficult or bugged besides too much HP.
I would like to see more Misc items before facing these mobs, I know the arena has " some " but i don't know if thats the best way to go about getting Misc UNLESS they are not in the same list of spell rewards. Such as Tacvi weapons and other misc loot. So far we have kept nearly all Misc/non-visable items from PoTimeB up to this point. The tradeskill items are not really upgrades to us in general, but they help leveling people in lower tiers and alts.
I guess right now. I don't know if i would consider Master of Death a Single group target. Spiritlord just looks like a simple Bug retriggering his spawns at said %. and Image of Mistmoore's HP is a little high as is most bosses it seems. It might have been a while sense we killed quarm but ... it just seems like a lot of HP.
Were you able to down these targets in your testing?
We have attempted all 3 bosses. I could say without a doubt most of these bosses have too much HP. Spiritlord Looks bugged, the adds heal him, adds go down, and looks like they retrigger at the same % every time he is healed over the mark.
Master of Death is a tricky one, We had to keep caster dps out the entire fight until Phase 2 then all chaos goes loose, these adds are so bad. Prob one of the worst parts about this fight, it isn't enough the adds hit so hard, they spawn in waves what seem so quick. I dunno maybe we are doing something wrong. We have found a real lack of upgrades besides the Bird armor / Gates set items and augs. And feel so underpowered against this one.
Image of Mistmoore now this fight isnt too bad. Kill adds, next spawn, ect ect. Its just an issue of Keeping mana though such a long fight and HP problems. I don't know if i would rate this one as too difficult or bugged besides too much HP.
I would like to see more Misc items before facing these mobs, I know the arena has " some " but i don't know if thats the best way to go about getting Misc UNLESS they are not in the same list of spell rewards. Such as Tacvi weapons and other misc loot. So far we have kept nearly all Misc/non-visable items from PoTimeB up to this point. The tradeskill items are not really upgrades to us in general, but they help leveling people in lower tiers and alts.
I guess right now. I don't know if i would consider Master of Death a Single group target. Spiritlord just looks like a simple Bug retriggering his spawns at said %. and Image of Mistmoore's HP is a little high as is most bosses it seems. It might have been a while sense we killed quarm but ... it just seems like a lot of HP.
Were you able to down these targets in your testing?